Tree Stump and Skull Diorama

This is a diorama I created mainly for fun, and as an exercise in organic modeling. I used ZBrush for sculpting, Maya for retopology, modeling, and UV mapping, and Substance Painter for texturing and mesh map baking. The final shots are rendered in Unreal, using the Lumen lighting system.

UE Capture 1

UE Capture 2

Turntable with Ambient Occlusion and Normal Maps

Wireframe / AO / Normal Render

Wireframe / AO / Normal Render