This is a VR environment I created for a later iteration of First Resort, a mental wellness application developed by RealizedCare. As the lead artist on this environment, I was responsible for modeling, texturing, layout, lighting, and VFX. I created the hero tree, architecture, and terrain, and assembled the scene using a combination of custom and sourced assets. I created the curtain wind shader and particle effects for the falling leaves and sun rays. To ensure the scene ran smoothly at 72fps on the Meta Quest 2 headset, I also led all optimization and profiling work.
Role: Lead Artist
Responsibilities: Modeling, texturing, lighting, VFX (shaders and particles), sound design, graphics optimization and scene profiling
Target Platform: Meta Quest 2
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