This was an environment I created for a VR mental wellness app during my time at RealizedCare. I was the lead artist, responsible for modeling, texturing, layout, lighting, and VFX. I created the hero tree, architecture, and terrain, and assembled the scene using a combination of custom-made and sourced assets. I created the wind shader for the curtains, and made particle systems for other effects, such as the falling leaves and sun rays. I was also responsible for all optimization and profiling work to ensure the scene ran at a steady 72fps on the Meta Quest 2 headset.
Role: Lead Artist
Responsibilities: Modeling, texturing, lighting, VFX (shaders and particles), sound design, graphics optimization and scene profiling
Target Platform: Meta Quest 2
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