Fireflies

Fireflies is a 3 DoF VR game developed by BehaVR as part of an addiction recovery augmentation program. It served as a tool for practicing cognitive behavioral therapy. At the start of the game, players are presented with a hypothetical triggering situation. Words appear throughout the environment representing thoughts, emotions, and behaviors someone might have in response to that situation. The player has a bug gun with a vacuum mode for selecting words and a blower mode for pushing undesired words out of the way. In order to win the game, players must catch 3 fireflies in each jar by choosing healthy and empowering thoughts, emotions, and behaviors. If they choose words rooted in anxiety or self-destruction, fireflies escape from the jars, and a larger percentage of negative words appear as a result, increasing the difficulty of the game. Fireflies was the first experience I worked on as a designer at BehaVR, and served as inspiration behind the CBT activities I later designed for First Resort (2022).

Role: Designer, Artist

Responsibilities: Concept development, gameplay design, modeling, texturing, animation, lighting, VFX, UI, 2D animation

Target Platform: Oculus Go

Copyright © BehaVR, Inc.

Oculus Go capture of Fireflies gameplay

Shots from a companion video I created which users would watch to learn about CBT prior to playing the game