Fireflies was a 3 DoF VR game developed by BehaVR as part of an addiction recovery augmentation program. It served as a tool for practicing cognitive behavioral therapy (CBT). I developed the concept for the game, and led both design and art, responsible for all modeling, texturing, lighting, rigging, animation, and VFX work. The trees in the foreground were created using SpeedTree. The scene was heavily optimized to run at 60fps on the discontinued Oculus Go headset.
Role: Designer, Artist
Responsibilities: Concept development, game design, modeling, texturing, vegetation, rigging, animation, lighting, VFX, UI, 2D animation
Target Platform: Oculus Go
Copyright © BehaVR, Inc.
Oculus Go capture of Fireflies gameplay
Shots from a companion video I created which users would watch to learn about CBT prior to playing the game