This is one of my first attempts at photogrammetry, using RealityScan's mobile app. I used retopology tools in Maya to reduce and optimize the model, and transfer texture maps. I then did some texture touch-ups in Substance Painter. The tops of the claw were a bit over-exposed and lost some detail during the map transfer, so I might try this one again with a different set of photos, or using the desktop app.
Sketchfab 3D viewer