Chicken Claw (Photogrammetry Study)

This is one of my first attempts at photogrammetry, using RealityScan's mobile app. I used retopology tools in Maya to reduce and optimize the model, and transfer texture maps. I then did some texture touch-ups in Substance Painter. The tops of the claw were a bit over-exposed and lost some detail during the map transfer, so I might try this one again with a different set of photos, or using the desktop app.

Sketchfab 3D viewer

Original high-poly wireframe on the left (130k triangles), followed by the reduced version (8.8k triangles)

Original high-poly wireframe on the left (130k triangles), followed by the reduced version (8.8k triangles)

Substance Painter render

Substance Painter render

UV layout with diffuse/base map

UV layout with diffuse/base map