These are props I created for First Resort, developed by RealizedCare (formerly BehaVR). I designed each of these and their interactions, and did all work related to modeling, texturing, optimization, and VFX (shaders & particles).
Copyright © RealizedCare
Interaction design shaders that I created using Unity Shadergraph: a hologram for placing objects, an outline shader for grabbing objects, and a glowing fresnel shader for highlighting objects