Chicken Claw (3D Scan)

This is one of my first attempts at photogrammetry 3D scanning. I used RealityScan's mobile app to scan the object, and performed retopology Maya to reduce and optimize the model. I used Marmoset Toolbag for high-to-low-poly baking, and did texturing touch-ups in Substance Painter.

High-poly wireframe on the left (130k triangles), reduced version on the right (9.4k triangles)

High-poly wireframe on the left (130k triangles), reduced version on the right (9.4k triangles)

UV layout with diffuse/base map

UV layout with diffuse/base map

3D Viewer